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Time for Blue Robot Alpha 2! It's about 3x longer (which is still pretty short, unfortunately) and includes more than one enemy type, the ability to die, and switching maps via doors. There are other changes too, but you'll just have to play to find out what they are.

=== CONTROLS ===
* [A/D] - Move left and right.
* [W] - Jump.
* [S] - Fall through catwalk.
* [E] - Use door.
* [Move Mouse] - Aim
* [Click Mouse] - Fire

Music is once again done by FoxSynergy, as seen here.

Everything else is public domain or made by me. The source files for various versions can be found here in zip-file format.
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:iconnintendowaffle10:
Nintendowaffle10 Featured By Owner Jun 22, 2013  Hobbyist Digital Artist
AWESOME GAME MAN!!
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:icondracolych69:
Dracolych69 Featured By Owner Mar 19, 2013
Pretty freakin' cool.
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:iconsailoranon72asdf:
sailoranon72asdf Featured By Owner Feb 16, 2013
Cool game. I instinctively push space for jump. Is difficult to add multiple buttons to the character controller?

If you slow down the original fire rate of the weapon, you could have powerups for increasing the fire rate of the weapon, putting a use to the money. Increased damage, other weapon types, double jump/hover are other things money could buy.

Thanks for the enjoyment.
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:iconfuocoperpetuo:
fuocoperpetuo Featured By Owner Aug 6, 2012
This game is awsome
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:iconlpfq96:
lpfq96 Featured By Owner Aug 6, 2012
When it is over, armor game?
great amorgames
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:iconiareninja:
iareninja Featured By Owner Aug 4, 2012
this game has great potential
so far I suggest
make a pause menu
add power ups it gives players a sense of achievement + and something to hold on to if loosing the power ups is possible
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:iconrobtcee13:
Robtcee13 Featured By Owner Aug 4, 2012
I love the bullet spammy gameplay, makes me feel like a weaker version of a bullet hell boss. I was amused by the fact that I only got around 7$ for blowing up that many robots, and I was impressed by the synergy of those two enemy types. Neither were really very tough, but those damn bees can keep you off platforms that give you good positioning on the turrets.

I don't know that I have any really serious critique, although I did play with the sound off. Maybe an idea to play with is have heart pickups give money when you're full on life. That's something out of Bastion that I really appreciate-- Everything has a use even when you don't need it- You get exp from health and black tonics you pick up that you don't need. Overall, it rewards players for growing even more in skill, which gives a very slight reason more to keep playing the game over again. But, it's tricky, because if the bonus IS too great, you're basically punishing the weaker players.
I'm assuming a map screen's in the works, as well as additional weapons and something to spend money on?
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:iconlechatrose:
lechatrose Featured By Owner Aug 4, 2012
I like it, tho it's extremely easy for me and I totally completed it killing everything and never got hit. :3 (It was the second attempt. (Actually the third, because the first one was rudely interrupted by Flash crashing -yet again. (The version for Gnu/Linux is such a peace of smeg.)))

I assume, the money is for purchasing upgrades later on? Shoot & Upgrade are my very favourite game concepts evar.

One quirk, you would want to correct, is, that if only some pixels of a turret are visible in some corner, you can hit it, while it cannot shoot back.
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:iconraelislington:
raelislington Featured By Owner Aug 4, 2012
Fun! The jump animation seems to have a much smoother loop to it now, it doesn't feel like I'm floating for a moment too long anymore. Great job, J!
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:iconjohncolburn:
JohnColburn Featured By Owner Aug 4, 2012  Professional Digital Artist
Yeah, I actually loaded up Megaman Zero in an emulator, played through the first level, then spent like ten minutes randomly jumping around the resistance base. Then I went and fixed my jumping physics ^^.
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:iconraelislington:
raelislington Featured By Owner Aug 4, 2012
And a good job you did, too!
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:iconrianq:
Rianq Featured By Owner Aug 4, 2012  Hobbyist Writer
Sweet! No complaints! Is it the same music as before? I like it!
Ok, one things getting on my nerves, that's the gun sounds. Maybe switch to an energy weapon? You can implement smoother sounds with those.
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:iconjohncolburn:
JohnColburn Featured By Owner Aug 4, 2012  Professional Digital Artist
Not the same music as before. It's a different track by the same artist.

As for the gun sounds, I'll look into it but I'm probably going to stick with firearms ^^. The player is supposed to have more than one weapon option, though, so the gunshots might get less irritating if you are switching weapons regularly.
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:iconuncle-ben:
Uncle-Ben Featured By Owner Aug 4, 2012
Definitely getting better. I liked it even if I wasn't fond of the jump "puzzle".

I found a bug or two. Would you like to hear them?
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:iconjohncolburn:
JohnColburn Featured By Owner Aug 4, 2012  Professional Digital Artist
Definitely interested in bugs, or anything that seems like a bug.

Also, I'm not sure what you mean by the "jump puzzle". Do you mean the first half of the second map, with the tricky jumps to get to the room with the key?
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:iconuncle-ben:
Uncle-Ben Featured By Owner Aug 4, 2012
Yes, the "jump puzzle" was the little one block jumps on the left top of second screen.

The "bug" or seeming bug that I remember first, is the jump down. On second screen on some of the lower two block drop downs over the main hallway, I would be on the place to drop down, pushing the "s" key and it wouldn't go down. Then I would move right and left over the same platform and it would let me go down. I'll see if I can get a screen shot of a location like that. Here it is: [link] (my own personal site, so it's safe)
Oh yeah, the other thing. Sometimes when you finish/die, you can shoot bullets. This [link] is me still firing after death. I tried shooting and stopping and shooting again, and I could do that too. I did shoot on the black screen last night, but I have been unable to replicate that today.
And as I was screen-shoting those others, I found this: [link] I think, I got hit once and went to go collect the hearts there on screen one and this happened. I got this last night too, but didn't realize that it was higher up until I was awake today. XD It looks like it did the half of the circle spin and stopped. I don't know if it is still collectible as I don't usually come back to this screen. Just for you, I went back and checked. No, it disappears when you leave screen and come back.

I hope these help. =)
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:iconjohncolburn:
JohnColburn Featured By Owner Aug 4, 2012  Professional Digital Artist
Alright, thank you very much for this feedback! Very useful stuff.

Without even touching the code:

Bug #1, not falling through catwalk: That's an issue with the sprite not being lined up quite right with the hitbox. As far as the game is concerned, your left edge is still over the solid floor so it won't let you fall through. Definitely counts as a bug since no part of the player's sprite is actually over a solid floor. I'll check out the hitbox size and offset and try to guarantee that it matches the size and position of the sprite.

Bug #2, firing after death: I hadn't even thought of that, but I never did check to disable that. Drying and transitioning to the "Game Over" screen was sort of a rushed feature, as I made a goal to upload a playable version before midnight and it was one of the last things I added. There was a point where you could also be shot after dying, complete with screen flash and sound effect. I'll have to put in a check that prevents firing once the player is dead, although the bug is more strange/funny than anything else since you'll still get the "Game Over" 5 seconds after dying and the game will still reset 10 seconds after that.

Now that I think of it, it's likely that the player will also continue to collect coins after death if they bounce close enough to where he died.

As for bug #3: Heart pickup out of place: I had noticed that, and wasn't sure if it needed fixing or not. It happens because you can't collect hearts when you're at full health. If you're missing only one heart and run right at a set of two hearts, the second one will start collecting before you actually gain health from the first one; it starts spiraling toward you and then stops when you suddenly have full health.

Just to be clear, are you saying that an out-of-place heart just vanished altogether when you switched screens? You should be able to back-track and pick up hearts if you want to; the only time a heart should be removed from the level is when the player picks it up and regains health. If hearts are disappearing at any other time, the bug is more serious than I thought.

Either way, I'll have to double check the item collection code to make sure that an interrupted collection doesn't lead to later problems. I actually have a suspicion that the heart isn't disappearing, but rather it tries to resume its spiral path from across the map and somehow gets lost because I never tested it from more than a couple hundred pixels away.
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:iconuncle-ben:
Uncle-Ben Featured By Owner Aug 4, 2012
I'm glad I helped. =)

Similarly, I like it when people point things out to me, so that I can fix it, if needed.

To be clearer, the heart thing, when I didn't get damaged, they were there when I got back. And if I was careful, when I only got hit once, I could collect one without affecting the other, and it was back when I got back. It was only mid-spin that it disappeared when I got back.
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:iconthriller54321:
thriller54321 Featured By Owner Aug 3, 2012
This is pretty good!
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:iconfelixneko7:
felixneko7 Featured By Owner Aug 3, 2012
I am a giant bullet spammer. I have no shame. "DIE METROID SHOOTER THINGS DIE!!!!"
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:iconjohncolburn:
JohnColburn Featured By Owner Aug 3, 2012  Professional Digital Artist
If you weren't supposed to spam bullets, I wouldn't have given you unlimited ammo and 10 shots per second ^^. That's supposed to be part of the fun. Hopefully it's still challenging at some points even if you do take full advantage of your unlimited bullet spray.
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:iconjimbobob5536:
Jimbobob5536 Featured By Owner Aug 3, 2012
I'm not very good. I won, with one heart left. X/

Fun game.
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:iconjohncolburn:
JohnColburn Featured By Owner Aug 3, 2012  Professional Digital Artist
Hah, well I made the game and I find it tricky to finish with full hearts. Honestly, I expect almost all players to take some damage; that's why there are hearts to pick up at the end of each room, and there's no bonus for not using them.
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:iconangela999:
Angela999 Featured By Owner Aug 3, 2012
Fun and challenging.
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