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Submitted on
August 3, 2012
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3.9 MB
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640×480
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Sta.sh
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2,325
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26 (who?)
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Time for Blue Robot Alpha 2! It's about 3x longer (which is still pretty short, unfortunately) and includes more than one enemy type, the ability to die, and switching maps via doors. There are other changes too, but you'll just have to play to find out what they are.

=== CONTROLS ===
* [A/D] - Move left and right.
* [W] - Jump.
* [S] - Fall through catwalk.
* [E] - Use door.
* [Move Mouse] - Aim
* [Click Mouse] - Fire

Music is once again done by FoxSynergy, as seen here.

Everything else is public domain or made by me. The source files for various versions can be found here in zip-file format.
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:iconnintendowaffle10:
Nintendowaffle10 Featured By Owner Jun 22, 2013  Hobbyist Digital Artist
AWESOME GAME MAN!!
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:icondracolych69:
Dracolych69 Featured By Owner Mar 19, 2013
Pretty freakin' cool.
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:iconsailoranon72asdf:
sailoranon72asdf Featured By Owner Feb 16, 2013
Cool game. I instinctively push space for jump. Is difficult to add multiple buttons to the character controller?

If you slow down the original fire rate of the weapon, you could have powerups for increasing the fire rate of the weapon, putting a use to the money. Increased damage, other weapon types, double jump/hover are other things money could buy.

Thanks for the enjoyment.
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:iconfuocoperpetuo:
fuocoperpetuo Featured By Owner Aug 6, 2012
This game is awsome
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:iconlpfq96:
lpfq96 Featured By Owner Aug 6, 2012
When it is over, armor game?
great amorgames
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:iconiareninja:
iareninja Featured By Owner Aug 4, 2012
this game has great potential
so far I suggest
make a pause menu
add power ups it gives players a sense of achievement + and something to hold on to if loosing the power ups is possible
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:iconrobtcee13:
Robtcee13 Featured By Owner Aug 4, 2012
I love the bullet spammy gameplay, makes me feel like a weaker version of a bullet hell boss. I was amused by the fact that I only got around 7$ for blowing up that many robots, and I was impressed by the synergy of those two enemy types. Neither were really very tough, but those damn bees can keep you off platforms that give you good positioning on the turrets.

I don't know that I have any really serious critique, although I did play with the sound off. Maybe an idea to play with is have heart pickups give money when you're full on life. That's something out of Bastion that I really appreciate-- Everything has a use even when you don't need it- You get exp from health and black tonics you pick up that you don't need. Overall, it rewards players for growing even more in skill, which gives a very slight reason more to keep playing the game over again. But, it's tricky, because if the bonus IS too great, you're basically punishing the weaker players.
I'm assuming a map screen's in the works, as well as additional weapons and something to spend money on?
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:iconlechatrose:
lechatrose Featured By Owner Aug 4, 2012
I like it, tho it's extremely easy for me and I totally completed it killing everything and never got hit. :3 (It was the second attempt. (Actually the third, because the first one was rudely interrupted by Flash crashing -yet again. (The version for Gnu/Linux is such a peace of smeg.)))

I assume, the money is for purchasing upgrades later on? Shoot & Upgrade are my very favourite game concepts evar.

One quirk, you would want to correct, is, that if only some pixels of a turret are visible in some corner, you can hit it, while it cannot shoot back.
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:iconraelislington:
raelislington Featured By Owner Aug 4, 2012
Fun! The jump animation seems to have a much smoother loop to it now, it doesn't feel like I'm floating for a moment too long anymore. Great job, J!
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:iconjohncolburn:
JohnColburn Featured By Owner Aug 4, 2012  Professional Digital Artist
Yeah, I actually loaded up Megaman Zero in an emulator, played through the first level, then spent like ten minutes randomly jumping around the resistance base. Then I went and fixed my jumping physics ^^.
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